Nerd Ninjas

Nerd Ninjas

Nerd Ninjas

I was contracted to design a digital version of Tapple, the family board game which at the time was trending on TikTok.

I was contracted to design a digital version of Tapple, the family board game which at the time was trending on TikTok.

I was contracted to design a digital version of Tapple, the family board game which at the time was trending on TikTok.

Graphic Design

Graphic Design

Game Design

Game Design

UX Design

UX Design

UI Design

UI Design

Brand Design

Brand Design

Illustration

Illustration

Iconography

Iconography

Pitch Decks

Pitch Decks

Marketing Assets

Marketing Assets

App Design

App Design

Presentations

Presentations

2D Generalist

2D Generalist

Music Composition

Music Composition

• Show how the game could play digitally while keeping the core game loop on brand


• Explore how the game can expand (Game modes, Modifiers, and DLC)


• Roadmap the game's development cycle

 
• Created several high level decks used for securing development funding  


• Researched VR gaming to determine if this was a viable project for development

Show how the game could play digitally while keeping the core game loop on brand


Explore how the game can expand (Game modes, Modifiers, and DLC)


Roadmap the game's development cycle

 
Created several high level decks used for securing development funding  


Researched VR gaming to determine if this was a viable project for development

Show how the game could play digitally while keeping the core game loop on brand


Explore how the game can expand (Game modes, Modifiers, and DLC)


Roadmap the game's development cycle

 
Created several high level decks used for securing development funding  


Researched VR gaming to determine if this was a viable project for development

Roadmapping

Roadmapping

Roadmapping is a lengthy and thorough process involving the department leads to help define feature requirements and the development time. It starts with identifying the MVP, followed by adding subsequent must-haves and wish list items to estimate development costs and meet client/investor needs.
It requires a lot of forward thinking in terms of player retention and the game's overall potential lifespan. It should include planning for IAPs and DLCs while making sure these are well balanced gameplay experiences. 

Roadmapping is a lengthy and thorough process involving the department leads to help define feature requirements and the development time. It starts with identifying the MVP, followed by adding subsequent must-haves and wish list items to estimate development costs and meet client/investor needs.
It requires a lot of forward thinking in terms of player retention and the game's overall potential lifespan. It should include planning for IAPs and DLCs while making sure these are well balanced gameplay experiences. 

Roadmapping is a lengthy and thorough process involving the department leads to help define feature requirements and the development time. It starts with identifying the MVP, followed by adding subsequent must-haves and wish list items to estimate development costs and meet client/investor needs. It requires a lot of forward thinking in terms of player retention and the game's overall potential lifespan. It should include planning for IAPs and DLCs while making sure these are well balanced gameplay experiences. 

New Game Modes

New Game Modes

This is where I have the most fun. I forget about the game's current limitations and reimagine it. What if the tabs are small screens and showed images instead of just letters. Then this simple game of categories can be reversed and expanded... not to mention what could be done with colors and sounds! 

This is where I have the most fun. I forget about the game's current limitations and reimagine it. What if the tabs are small screens and showed images instead of just letters. Then this simple game of categories can be reversed and expanded... not to mention what could be done with colors and sounds! 

The Bigger Picture

The Bigger Picture

I tend to think of the entire experience a user will have from first ad or commercial to what they'll be remembering and sharing after their experience. I strongly believe that having a backstory to any project is imperative to it's success. Even if it's not part of the final version, the audience will always detect if project has a heart or not. 

I tend to think of the entire experience a user will have from first ad or commercial to what they'll be remembering and sharing after their experience. I strongly believe that having a backstory to any project is imperative to it's success. Even if it's not part of the final version, the audience will always detect if project has a heart or not.