PROJECT

I was asked to design a digital version of Tapple, a family board game  from The Op that was currently trending on social platforms. 

- Show how the base game might look and play digitally while keeping the game's core game play loop on brand
- Explore how the game can expand (thinking of replayability and DLC)
- Roadmap the game's development cycle 
- Created several high level decks used for securing development funding  
- Researched VR gaming to determine if this was a viable project for development


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ROADMAPPING
Roadmapping is a lengthy and thorough process involving meetings with department leads to define feature requirements. It starts with identifying the MVP, followed by adding subsequent must-haves and wish list items to estimate development costs and meet client/investor needs.
This requires a lot of forward thinking in terms of player retention and the game's overall potential lifespan, and includes designing for IAPs and DLCs while making sure these are well balanced with a great gameplay experience. 
New Game Modes
This is where I have the most fun. I forget about the game's current limitations and reimagine it. What if the tabs are small screens and showed images instead of just letters. Then this simple game of categories can be reversed and expanded... not to mention what could be done with colors and sounds! 
The Bigger Picture
I tend to think of the entire experience a user will have. I believe that having a backstory to any project is imperative to it's success. Even if it's not part of the final version, the audience will always know if something has a heart or not. 

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