I grew up in the Boston area where I watched a questionable amount of cartoons and monster movies. Out of high school I worked at OliveJar Studios, a stop-motion animation commercial house, where I fabricated sets, characters, armatures, and animated on commercials for Cartoon Network, Showtime, The Movie Channel, and McDonalds.
After that I moved out West to Hollywood and into television animation at Nickelodeon Studios where I was a designer on Hey Arnold!, Catdog, and Spongebob. When my productions came to an end I went to work at Animax Entertainment, another commercial house. There I worked on several projects including animated shorts for National Geographic, Tom and Jerry, Steven Spielberg's Star Light Foundation, and network pitches with the studio heads.
After a while I decided to switch gears to video games, another childhood obsession. I worked at Treyarch for five years on four Spider-Man titles including Spider-Man 2, Ultimate Spider-Man, Spider-Man 3, and Web of Shadows, Call of Duty: World at War, and two unreleased IPs as a storyboard artist, cinematic animator, ui artist, concept artist, and game play designer.
I’m currently in Seattle where I’ve been working with the teams at Minecraft, Pokémon, and various other start-up studios, as well as a brand designer at Facebook, a concept/graphic designer at the ground breaking Lowe's Innovation Lab, and most recently as a storyboard artist at the upcoming game giant Probably Monsters.